﻿/* Copyright 2020 Esri
 *
 * Licensed under the Apache License Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "prt/AttributeMap.h"

#include "CoreUObject.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "VitruvioTypes.h"

DECLARE_LOG_CATEGORY_EXTERN(LogMaterialConversion, Log, All);

namespace Vitruvio
{
UMaterialInstanceDynamic* GameThread_CreateMaterialInstance(UObject* Outer, const FName& Name, UMaterialInterface* OpaqueParent,
															UMaterialInterface* MaskedParent, UMaterialInterface* TranslucentParent,
															const FMaterialAttributeContainer& MaterialAttributes,
															TMap<FString, FTextureData>& TextureCache);
}
